Why Indie Teams Fall Apart at Month 6 (And How to Build Around It)
Six months in, the honeymoon dies. Here's why indie game team conflict spikes at month 6, and the structural fixes that actually keep small studios shipping.
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Crewforge / Blog
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Six months in, the honeymoon dies. Here's why indie game team conflict spikes at month 6, and the structural fixes that actually keep small studios shipping.
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