Portfolio Review Checklist: What Indie Studios Actually Look At in 90 Seconds
Six pieces decide the hire. The other thirty-four decide the rejection. Here is what indie leads actually scan when your link lands in their inbox.
Explorer
Crewforge / Blog
Articles longs sur le dev indé, monter un studio, le recrutement et l'industrie en 2026. Trois articles par semaine, écrits par des gens qui sortent aussi des jeux.
Pas encore d'articles. Reviens plus tard.
Pas encore traduits
Articles pas encore traduits dans ta langue. Ci-dessous les derniers en anglais.
Six pieces decide the hire. The other thirty-four decide the rejection. Here is what indie leads actually scan when your link lands in their inbox.
Écris avec nous
Propose un sujet, pas un brouillon fini. On lit chaque proposition dans la semaine.
A brutally honest scorecard of five places solo devs actually try to find co-founders, measured on signal, vetting, and whether the partnership survives past month three.
Eight indie deckbuilders that respect your time and your dopamine receptors, ranked by how hard they hit the Balatro nerve.
Woovit is dead, your template email is worse, and creators in the 5K to 50K range can smell a PR bot from the first line. Here's what actually works in 2026.
Six months in, the honeymoon dies. Here's why indie game team conflict spikes at month 6, and the structural fixes that actually keep small studios shipping.
A breakdown of what $14.99 actually means in 2026, why your price tag is part of indie game steam page optimization, and how to stop leaving money on the table.
A working breakdown of where indie devs actually land their first paid gig, ranked by signal-to-noise and what each platform is genuinely good for.
Steam's 2025 follower changes broke the old benchmarks. Here's a decision tree for which number to chase based on where your game actually is.
Most indie pitches die in the first 30 seconds. Here's how to build one that survives the inbox triage and gets a real meeting.