Studios
Often pre-revenue, building something they hope a few thousand players will love.
About
Crewforge is a community for indie game makers. We help indie studios find collaborators, makers find projects worth their time, and players discover the games being built before they hit Steam. We are not a publisher, not a recruiter, not a marketplace. We exist because the indie ecosystem deserves better tools than a Discord post that decays in two hours.
Indie games are made by, for, and with three groups of people. Crewforge is the place where they meet.
Often pre-revenue, building something they hope a few thousand players will love.
Some are professionals between contracts. Some are starting out while AAA cuts jobs.
People who follow indie games from concept to launch, give feedback, and back the studios they believe in.
The indie ecosystem suffers from two shortages: money, and organization.
We can't fix the money. The organization, we can.
How many times have you seen an indie studio asking for collaborators on Discord or Reddit?
As part of an indie studio ourselves, this is frustrating. Most other platforms ask 60 to 100 dollars to post a job. That is not something a small team can pay easily.
How many times have you said “I'd join an indie project in my free time, but I don't know where to find them”?
And for people starting out while AAA studios cut jobs, finding an opportunity feels almost impossible. When you find one, you have no safety net. No proper agreement for the rev-share you were offered.
We're a community of players too.
As players, we love getting to know projects that bring real creativity, new mechanics, and craft. Unless you stumble across them on social, there's nowhere centralised to find indie games in development, join playtests, give feedback, and back the studios you believe in.
We love Reddit gamedev, r/INAT, the indie Discord servers you already live in, the itch.io devlog forums. They are part of the ecosystem. Crewforge exists alongside them, bringing something new: a place to host the project page you keep linking to from Discord, a structured way for collaborators to find you outside threads that decay in hours, a follower base that doesn't disappear when an algorithm shifts.

Founder · Crewforge
Italian, currently living in Barcelona. Grew up on Final Fantasy 7 and Crash Bandicoot, like a lot of you.
I'm not the most seasoned name in game development. I spent most of my career in tech (bills are bills). On the side I run Bewd Bros Studio, and I co-built the GameDevelopersItaly community on Reddit. Crewforge came out of both. Every week I'd watch indie devs in that subreddit looking for a composer or an artist. The next week I'd hit the same wall trying to staff Bewd Bros myself. There had to be a better way than a Discord post that disappears in two hours.
So I built one. Free, no recruiter spam, by someone actually trying to ship.
Outside of all this: I play, I drink, I smoke.
The world is going toward bigger maps, more features, more money. We think the next great games will come from teams of two who care more than they sleep.
Rev-share is a real way to ship a game. It needs paperwork, not vibes.
A devlog read by 50 people is worth more than a press release sent to 500.
If we charge you to post a role, we've lost the plot.
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We are indie. We are rebels. We are not corporate.We do it for free because we love the gaming world, and we want the best for it.
The deeper why is on the mission page.
For media inquiries, brand assets, and press kit, see press.