FAQ
Questions about Crewforge.
Common questions about the platform, split by audience. If yours is missing, write to us.
About the platform
01What is Crewforge?
Crewforge is a platform for indie game studios under 20 people. We help small teams find collaborators, share their projects, build an audience, and discover other indies. We are not a publisher, not a storefront, not an asset marketplace.
02Who is Crewforge for?
Three audiences: studios building games (looking for collaborators and team members), makers looking to break into indie or grow their game dev career, and players who want to discover indie games early and follow their development.
03How much does it cost?
Free to use for studios, makers, and players. We don't take a cut of projects, don't gate features behind paywalls, and don't sell your data. Sustainable monetization comes later through optional studio tools, never by limiting community access.
04Is Crewforge a publisher?
No. We do not sign, fund, distribute, or take royalties from indie games. Crewforge is a platform - studios and creators stay fully independent. We help them work together; we don't take part of their output.
05What languages does Crewforge support?
Crewforge is fully translated into English, Italian, Spanish, French, and Brazilian Portuguese. All public pages, profiles, projects, and blog articles have full multilingual support with hreflang alternates.
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For studios
01How does posting a role work?
Create a studio profile, attach the role to one of your project pages, and publish it. Posting is free. Roles include compensation type (paid, rev-share, unpaid, or open), discipline, experience level, time commitment, and location. Applications come to you via the platform with the maker's portfolio attached.
02Do you support rev-share roles?
Yes, rev-share is a first-class compensation type. You can specify a percentage range and the basis of the share. Rev-share roles are filterable separately from paid roles, so makers explicitly looking for them can find you.
03Can I find a co-founder here?
Studios post roles. Makers apply. If a role is structured as a long-term partnership, frame it that way in the role description and use the compensation type that fits (rev-share or open to discussion). Crewforge does not currently have a separate co-founder matching flow, but the role system handles the use case.
04What if I get spam applications?
We rate-limit applications per maker, and you can mark applications as not relevant without burning the messaging thread. Repeat spam from a single user gets flagged for moderation. We do not allow makers to mass-blast applications across the platform.
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For makers
01How do I find indie game roles?
Browse roles at /browse/roles, filter by discipline, compensation type, experience level, and time commitment. Roles are attached to real project pages, so you can see what you'd be working on before you apply. Set up a job alert and we email you when matching roles open.
02How does applying work?
Click apply on a role, attach a portfolio link or upload work, write a short message to the studio. The application opens a messaging thread between you and the studio. No mass-application templates, no recruiter middlemen.
03Is unpaid work fair?
Sometimes. Unpaid collaboration on a project you love, with explicit credit and a real chance of shipping, can launch a career. Unpaid work with vague terms and no exit is a trap. Crewforge requires roles to declare their compensation type up front; what's fair is a judgment you make with full information.
04How do I protect myself on rev-share?
Get the agreement in writing before you write any code or art. Specify the percentage, the base (net or gross), the duration, what counts as a deliverable, what happens if you or the studio leave. We publish guidance on this in the blog (Pillar 1: Forge Your Studio); read it before signing.
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For players
01How do I discover indie games here?
Browse projects at /browse/projects, follow studios whose work resonates. Each project has a public page with devlogs, milestones, screenshots, and a list of the team. You can subscribe to updates without signing up.
02What's a playtest? Can I join one?
A playtest is a structured feedback session where studios share a build with players before public release. Playtest signups will be a first-class feature in a later phase; for now, follow projects you care about and watch for playtest announcements in their devlogs.
03Can I support indie studios financially?
Tipping and direct studio support is on the long-term roadmap. For now, the most valuable thing you can do for a studio you love is follow their project, share their devlogs, and wishlist their game when it hits Steam.
04How is this different from Steam?
Steam is where games launch. Crewforge is where games are made. We host the studio profile, the project page, the devlog feed, the open roles, the followers, and the community around a game in development - everything that happens before it's on Steam. Many of our projects will eventually launch on Steam, and that's the point.
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Question not here?
Email us. We read every message and we don't farm them out to a support team.